Please use this identifier to cite or link to this item: https://openscience.ge/handle/1/2054
Title: The Gaming Industry Marketing
Authors: Harsh Parmar 
Advisor: Kobakhidze, Dimitri 
Degree Name: ბიზნესის ადმინისტრირების მაგისტრი საერთაშორისო მარკეტინგში
Degree Discipline: საერთაშორისო მარკეტინგის სამაგისტრო საგანმანათლებლო პროგრამა
Degree Level
(0 - Undergraduate, 1 - Masters, 2 - Doctoral or post-doctoral)
1
Degree Grantor: კავკასიის საერთაშორისო უნივერსიტეტი 
Institution: Caucasus International University 
კავკასიის საერთაშორისო უნივერსიტეტი 
Faculty: Faculty of Business 
ბიზნესის ფაკულტეტი 
Keywords: History of Gaming
PlayStation
Xbox
Issue Date: 2020
Publisher: Caucasus International University 
კავკასიის საერთაშორისო უნივერსიტეტი 
Abstract: 
The world of gaming is growing and improving with time since it was first introduced in 1970s. digital gaming has always been centering of attraction for kids and even adults who still like to play games, either alone or with their friends. With the help of internet, I have gathered information on gaming industry, why it is important and why it is integral part of almost everyone’s life. I have started with the history of gaming and showed how this industry has transformed as we see it now. Also I have provided information why, even in this COVID 19 pandemic this industry hasn’t been affected much.
The gaming is constantly present in the life of a man and is required both for the individual
and the general public as a result of the social association that the members of the game. The advancement of innovation and the Internet has engaged the developing of another sort game. Video game are progressively supplanting customary games and directly affect how web client occupy their full time. The developing interest for computer games open another modern branch
URI: https://openscience.ge/handle/1/2054
Appears in Collections:ბიზნესის ფაკულტეტი (დისერტაციები, სამაგისტრო ნაშრომები)

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