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  7. პროცედურულად გენერირებადი სამყარო
 
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პროცედურულად გენერირებადი სამყარო

Date Issued
2019
Author(s)
გორგოძე, გოგა  
Advisor
ხაჩიძე, მანანა  
ოდიშელიძე, ნანა  
Institution
Ivane Javakhishvili Tbilisi State University  
Faculty
Faculty of Exact and Natural Sciences  
Publisher
Ivane Javakhishvili Tbilisi State University  
URI
https://openscience.ge/handle/1/1592
Abstract
Procedural content generation (PCG) is one of the most advance and useful tool in modern gaming development, which helps game developer to create the elements of gaming world environment.
Last researches shows the advantages of PCG algorithms in fields like machine learning , texture generation, genetic algorithm implementation etc… According to the 2D/3D games, specifications and nowadays technologies there are still many open problems waited their solutions. The aim of this thesis is to show the advantages of PCG using example of creating Procedural generation galaxy using unity engine as framework. Each time the galaxy has unique stars, and each of the star have their own unique star system full of planet. Also there would be shown some successful texture generation algorithm examples of already working Procedural generation games like No Man Sky MMO- Open world – RPG genre.
Subjects

პროცეურულად გენერირებ...

თამაში როგორც პროგრამ...

Degree Name
Master of Information Technology
Degree Discipline
ინფორმაციული ტექნოლოგიები. Information Technology
File(s)
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Name

MA Thesis Gorgodze Goga.pdf

Description
პროცედურულად გენერირებადი სამყარო
Size

755.13 KB

Format

Adobe PDF

Checksum

(MD5):4def1814306daa3c35438bd57e9a7238

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