Publication:
The Gaming Industry Marketing

cris.virtualsource.departmente332d263-ee28-48de-9711-8372f9f5c61c
cris.virtualsource.orcide332d263-ee28-48de-9711-8372f9f5c61c
dc.contributor.advisorKobakhidze, Dimitrien
dc.contributor.authorHarsh Parmaren
dc.contributor.facultyFaculty of Businessen
dc.contributor.institutionCaucasus International Universityen
dc.date.accessioned2020-08-19T11:55:40Z
dc.date.available2020-08-19T11:55:40Z
dc.date.issued2020
dc.description.abstractThe world of gaming is growing and improving with time since it was first introduced in 1970s. digital gaming has always been centering of attraction for kids and even adults who still like to play games, either alone or with their friends. With the help of internet, I have gathered information on gaming industry, why it is important and why it is integral part of almost everyone’s life. I have started with the history of gaming and showed how this industry has transformed as we see it now. Also I have provided information why, even in this COVID 19 pandemic this industry hasn’t been affected much. The gaming is constantly present in the life of a man and is required both for the individual and the general public as a result of the social association that the members of the game. The advancement of innovation and the Internet has engaged the developing of another sort game. Video game are progressively supplanting customary games and directly affect how web client occupy their full time. The developing interest for computer games open another modern branchen
dc.identifier.urihttps://openscience.ge/handle/1/2054
dc.language.isoen
dc.publisherCaucasus International Universityen
dc.subjectHistory of Gamingen
dc.subjectPlayStationen
dc.subjectXboxen
dc.titleThe Gaming Industry Marketingen
dc.typemaster thesis
dspace.entity.typePublication
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